A'danis
>Map
>Major Areas
>Religion
>Option 4
>Option 5

House Rules
>Allowed Sources
>General House Rules
>Classes
>Feats
>Option 4
>Option 5

Personal Creations
>Feats
>Classes
>Option 2
>Option 3
>Option 4
>Option 5

DM Notes & Rants
>Truename Magic
>Option 2
>Option 3
>Option 4
>Option 5

It has been noted by several planar travelers that religion in the world of A'danis is dissimilar to that of most worlds.  Religion, and divinity, is everywhere.  Yet the common person does not focus on it:  many people do not even incorporate it into their daily lives.  Those that are religious though, have plenty of reason to be so.  With the over-abundance of divine magic one need not hope there are gods, one simply knows.

Though exact contact has never been made with the gods by any planar travelers, it appears that the gods of A'danis are different than the gods of seemingly all other worlds.  The gods of other worlds, godly or not, exhibit very human like traits.  They often war with each other and give in to petty whims.  Here, it would seem the gods are truly above such mortal actions.  Although war and strife in the name of the gods is not unheard of, the gods themselves do not war, or seemingly even fight, amongst themselves.  This may be explained by local myth:  it is believed the gods came to this place and fashioned the world together.  When the world was created, the gods held a council to decide who would be the steward of what basic principals.  Such unity is seemingly unheard of in other godly beings....

Research is nowhere near complete on these paragons of godliness, though I present to you the research of historians and theologians thus far:

Game play and Mechanics note:  The preceding text has one effect on characters and character creation.  The gods have no alignment, and as such, any alignment cleric can worship any god, and any god can have a paladin.

The Gods
Athsambel:
Of The Seven, as the gods are most often referred to, Athsambel is one of two that is portrayed and personified as feminine.  It is uncertain as to whether the gods are actually represent able as male or female, no one cares too much.

Immediately after creating the world, the gods visited that which they made.  After learning of the Primals, The Seven went about designating stewards of worldly matters.  Athsambel, being the oldest and wisest, was designated the steward of the forces embodied by the Primals.  If any of The Seven were to be called the leader, it would most certainly be Athsambel.

Athsambel's most common worshipers are druids, rangers, and any who revere the basic elements.  Any who practice some form of magic give some form of recognition to Athsambel, the steward of their practice.

Domains
Air
Earth
Fire
Water
Magic

 

Liche:
The Lord of Secrets and Keeper of Knowledge.  When The Seven divided the world and its governance, Liche was the obvious choice for steward of death.  Liche had died before, and subsequently been brought back to life.

This experience granted Liche a knowledge no other member of The Seven could match.  As such, he became the guide to knowledge.  Although most practitioners of magic acknowledge Athsambel as the goddess of all magics, those who actively study and seek greater understanding of the intricacies of magic, such as wizards and archivists, often worship Liche.

This worship by most seekers of knowledge is where the name lich comes from:  some say it is a mockery of The Lord of Secrets' name and some say it is a nod of respect to the god.  Maybe we will never know....

Domains
Death
Healing
Knowledge

 

Vanenth:
Vanenth and Labelris can best eb described as brothers.  As the roles were handed out, the last of the roles fell to these two.  Being very similar in build and mindset, it was left to a proverbial drawing of straws to see who would lord over what.

Each greatly values strength, though it is a question of just how each uses it.  Whereas Labelris guides people to protect others with their strength, Vanenth wishes each man to test the limits of his own strength, regardless of the cost to others.

Domains
Chaos
Destruction
War

 

Ageocia:
Although Athsambel is the steward of the basic elements of the world, and seemingly all of existence, Ageocia is the protector of the natural world.  Although many druids and rangers worship Athsambel for her role in allowing all things to exist, most worship Ageocia for protecting and embodying the natural world.
Domains
Animal
Plant
Sun

 

Sammorum:
Though Inas is the youngest of The Seven, you would never know it.  Sammorum is the child and free-spirit of the group.  Upon the first visit to A'danis, Sammorum immediately left the other six and simply travelled.  He had travelled the whole world before the other six had even moved on from the first island.  His knowledge of the world, and unending desire to explore it, made him the lord of travel.

During Sammorum's travels it was by no means skill-at-arms or wit which ensured his survival.  Tales abound of harrowing brushes with death in which his life was saved by naught more than luck.  Though at the same time, there are still songs sung in most taverns of the tricks he used to live as well.

Every bard and rogue works to emulate his life (and many halflings as well).

Domains
Luck
Travel
Trickery

 

Inas:
Inas is the only other "female" among The Seven.  Where Athsambel was chosen for her important role because she was oldest and wisest, Inas was chosen for her "charge" because she was youngest.  It was felt that the extreme conflicting nature of good and evil would be better handled by one who was younger, fuller of vigor and life.  The Choice of The Seven nearly drove Inas mad.

It took many years for Inas to come to grips with her madness, during which time she nearly took control of chaos.  Eventually Inas came to accept her charge, though she has changed.  Gone is the vibrant and youthful goddess; now Inas is a dark and somber goddess, plagued by the duality of her existence.

Domains
Good
Evil

 

Labelris:
It is said that those who follow knighthood and paladinhood are given guidance by Labelris, even if it is very subtle.  Labelris embodies all it is to be faithful, be it to a god or a cause.  Not everyone can be strong, and Labelris is strong for those who cannot be strong for themselves.  Most governments call on Labelris for order, and almost all oaths are sworn in his name.

Domains
Law
Protection
Strength

 

The Primals
It is said, that when the gods created the world, something that none of them knew happened.  Upon their first visit to this world of their creation the gods found several beings already there; the Primals.  So that the world would be complete like many other worlds, the gods wanted all the elements and magics present.  Thus, they connected the world to the elemental planes. 

Something about this connection somehow created these beings, who are embodiments of the "primal forces."  As of now, there are five known Primals, (Earth, Air, Water, Fire, and Magic) though it is believed that more may exist.  The Primals may be more powerful than the gods themselves, and do not need or care about worshippers. 

It is speculated that it is not possible to kill the primals, or that if you do, they only rebirth as if never killed....though it is also speculated that to kill a Primal would tear the foundations of our world, so even attempting to do so is frowned upon.

The Primals are the sires of the Titans for sure, though it is possible that they are the progenitors of several other races as well.

Posted by: RisnDevil